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Lions of Africa protesting against Disney

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The lion  is one of the big cats in the genus Panthera and a member of the family Felidae. The commonly used term African lion collectively denotes the several subspecies in Africa. With some males exceeding 250 kg  in weight, it is the second-largest living cat after the tiger. Wild lions currently exist in sub-Saharan Africa and in India where an endangered remnant population resides in Gir Forest National Park.

In ancient historic times, their range was in most of Africa, including North Africa, and across Eurasia from Greece and southeastern Europe to India. In the late Pleistocene, about 10,000 years ago, the lion was the most widespread large land mammal after humans: Panthera leo spelaea lived in northern and western Europe and Panthera leo atrox lived in the Americas from the Yukon to Peru. The lion is classified as a vulnerable species by the International Union for Conservation of Nature (IUCN), having seen a major population decline in its African range of 30–50% per two decades during the second half of the twentieth century. Lion populations are untenable outside designated reserves and national parks. Although the cause of the decline is not fully understood, habitat loss and conflicts with humans are the greatest causes of concern. Within Africa, the West African lion population is particularly endangered.

In the wild, males seldom live longer than 10 to 14 years, as injuries sustained from continual fighting with rival males greatly reduce their longevity. In captivity they can live more than 20 years. They typically inhabit savanna and grassland, although they may take to bush and forest. Lions are unusually social compared to other cats. A pride of lions consists of related females and offspring and a small number of adult males. Groups of female lions typically hunt together, preying mostly on large ungulates. Lions are apex and keystone predators, although they are also expert scavengers obtaining over 50 percent of their food by scavenging as opportunity allows. While lions do not typically hunt humans, some have. Sleeping mainly during the day, lions are active primarily at night (nocturnal), although sometimes at twilight (crepuscular).

Highly distinctive, the male lion is easily recognised by its mane, and its face is one of the most widely recognised animal symbols in human culture. Depictions have existed from the Upper Paleolithic period, with carvings and paintings from the Lascaux and Chauvet Caves in France dated to 17,000 years ago, through virtually all ancient and medieval cultures where they once occurred. It has been extensively depicted in sculptures, in paintings, on national flags, and in contemporary films and literature. Lions have been kept in menageries since the time of the Roman Empire, and have been a key species sought for exhibition in zoos over the world since the late eighteenth century. Zoos are cooperating worldwide in breeding programs for the endangered Asiatic subspecies.

Best Home design ideas for 2016 .

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In the past, interiors were put together instinctively as a part of the process of building. The profession of interior design has been a consequence of the development of society and the complex architecture that has resulted from the development of industrial processes. The pursuit of effective use of space, user well-being and functional design has contributed to the development of the contemporary interior design profession. The profession of interior design is separate and distinct from the role of Interior Decorator, a term commonly used in the US. The term is less common in the UK where the profession of interior design is still unregulated and therefore, strictly speaking, not yet officially a profession.

Parquet flooring in dubai is made up from individual wooden blocks which are positioned into a parquet pattern. There are various designs and patterns of parquetry such as basket-weave, herringbone, chevron and basket weave along with many more.

In ancient India, architects used to work as interior designers. This can be seen from the references of Vishwakarma the architect – one of the gods in Indian mythology. Additionally, the sculptures depicting ancient texts and events are seen in palaces built in 17th century India.

In ancient Egypt, “soul houses” or models of houses were placed in tombs as receptacles for food offerings. From these, it is possible to discern details about the interior design of different residences throughout the different Egyptian dynasties, such as changes in ventilation, porticoes, columns, loggias, windows, and doors.

Flooring plan

Floor carpets cover the whole area in just one piece of carpet. Wall to wall carpets Dubai creates a lovely and decent look on a floor. The floor carpet is attached to the floor with the help of gum around the corners so the carpet cannot move. At Grass carpet, we have an unlimited collection of carpets to choose from.

Throughout the 17th and 18th century and into the early 19th century, interior decoration was the concern of the homemaker, or an employed upholsterer or craftsman who would advise on the artistic style for an interior space.

Architects would also employ craftsmen or artisans to complete interior design for their buildings.

In the mid-to-late 19th century, interior design services expanded greatly, as the middle class in industrial countries grew in size and prosperity and began to desire the domestic trappings of wealth to cement their new status. Large furniture firms began to branch out into general interior design and management, offering full house furnishings in a variety of styles. This business model flourished from the mid-century to 1914, when this role was increasingly usurped by independent, often amateur, designers. This paved the way for the emergence of the professional interior design in the mid-20th century.
In the 1950s and 1960s, upholsterers began to expand their business remits. They framed their business more broadly and in artistic terms and began to advertise their furnishings to the public. To meet the growing demand for contract interior work on projects such as offices, hotels, and public buildings, these businesses became much larger and more complex, employing builders, joiners, plasterers, textile designers, artists, and furniture designers, as well as engineers and technicians to fulfil the job. Firms began to publish and circulate catalogs with prints for different lavish styles to attract the attention of expanding middle classes.

As department stores increased in number and size, retail spaces within shops were furnished in different styles as examples for customers. One particularly effective advertising tool was to set up model rooms at national and international exhibitions in showrooms for the public to see. Some of the pioneering firms in this regard were Waring & Gillow, James Shoolbred, Mintons, and Holland & Sons. These traditional high-quality furniture making firms began to play an important role as advisers to unsure middle class customers on taste and style, and began taking out contracts to design and furnish the interiors of many important buildings in Britain.

This type of firm emerged in America after the Civil War. The Herter Brothers, founded by two German emigre brothers, began as an upholstery warehouse and became one of the first firms of furniture makers and interior decorators. With their own design office and cabinet-making and upholstery workshops, Herter Brothers were prepared to accomplish every aspect of interior furnishing including decorative paneling and mantels, wall and ceiling decoration, patterned floors, and carpets and draperies.

Horse racing is disappearing in South Africa

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In terms of popularity, there has been a major change in direction when it has come to booking golf holidays, with golfers who are making online golf travel reservations, having a much wider choice. In the days of old, golfers normally booked a holiday package for groups of eight or more to go to warmer climates as the stereotype trip. Often this package was booked for large parties from the local club, who were often accompanied by their local PGA Club Professional.

Sport or sports are all forms of usually competitive physical activity or games which, through casual or organized participation, aim to use, maintain or improve physical ability and skills while providing enjoyment to participants, and in some cases, entertainment for spectators. Usually the contest or game is between two sides, each attempting to exceed the other. Some sports allow a tie game; others provide tie-breaking methods, to ensure one winner and one loser.

A number of such two-sided contests may be arranged in a tournament producing a champion. Many sports leagues make an annual champion by arranging games in a regular sports season, followed in some cases by playoffs. Hundreds of sports exist, from those between single contestants, through to those with hundreds of simultaneous participants, either in teams or competing as individuals. In certain sports such as racing, many contestants may compete, each against all with one winner.

Records of performance are often kept, and for popular sports, this information may be widely announced or reported in sport news. Sport is also a major source of entertainment for non-participants, with spectator sport drawing large crowds to sport venues, and reaching wider audiences through broadcasting. Sports betting is in some cases severely regulated, and in some cases is central to the sport.

According to A.T. Kearney, a consultancy, the global sporting industry is worth up to $620 billion as of 2013. The world’s most accessible and practised sport is running, while association football is its most popular spectator sport.

Selfie in the space is so fun

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Space is the boundless three-dimensional extent in which objects and events have relative position and direction. Physical space is often conceived in three linear dimensions, although modern physicists usually consider it, with time, to be part of a boundless four-dimensional continuum known as spacetime. The concept of space is considered to be of fundamental importance to an understanding of the physical universe. However, disagreement continues between philosophers over whether it is itself an entity, a relationship between entities, or part of a conceptual framework.

Debates concerning the nature, essence and the mode of existence of space date back to antiquity; namely, to treatises like the Timaeus of Plato, or Socrates in his reflections on what the Greeks called khôra , or in the Physics of Aristotle (Book IV, Delta) in the definition of topos , or in the later “geometrical conception of place” as “space qua extension” in the Discourse on Place  of the 11th-century Arab polymath Alhazen. Many of these classical philosophical questions were discussed in the Renaissance and then reformulated in the 17 th century, particularly during the early development of classical mechanics. In Isaac Newton’s view, space was absolute-in the sense that it existed permanently and independently of whether there was any matter in the space. Other natural philosophers, notably Gottfried Leibniz, thought instead that space was in fact a collection of relations between objects, given by their distance and direction from one another. In the 18th century, the philosopher and theologian George Berkeleyattempted to refute the “visibility of spatial depth” in his Essay Towards a New Theory of Vision. Later, the metaphysician Immanuel Kantsaid that the concepts of space and time are not empirical ones derived from experiences of the outside world—they are elements of an already given systematic framework that humans possess and use to structure all experiences. Kant referred to the experience of “space” in his Critique of Pure Reason as being a subjective “pure a priori form of intuition”.

In the 19th and 20th centuries mathematicians began to examine geometries that are non-Euclidean, in which space is conceived as curved, rather than flat. According to Albert Einstein’s theory of general relativity, space around gravitational fields deviates from Euclidean space. Experimental tests of general relativity have confirmed that non-Euclidean geometries provide a better model for the shape of space.

Will EmDrive thruster change in space travel

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Space is the boundless three-dimensional extent in which objects and events have relative position and direction. Physical space is often conceived in three linear dimensions,  although modern physicists usually consider it, with time, to be part of a boundless four-dimensional continuum known as spacetime. The concept of space is considered to be of fundamental importance to an understanding of the physical universe. However, disagreement continues between philosophers over whether it is itself an entity, a relationship between entities, or part of a conceptual framework.

Debates concerning the nature, essence and the mode of existence of space date back to antiquity; namely, to treatises like the Timaeus of Plato, or Socrates in his reflections on what the Greeks called khôra , or in the Physics of Aristotle (Book IV, Delta) in the definition of topos , or in the later “geometrical conception of place” as “space qua extension” in the Discourse on Place  of the 11th-century Arab polymath Alhazen. Many of these classical philosophical questions were discussed in the Renaissance and then reformulated in the 17 th century, cheapest place to live in California  particularly during the early development of classical mechanics. In Isaac Newton’s view, space was absolute-in the sense that it existed permanently and independently of whether there was any matter in the space. Other natural philosophers, notably Gottfried Leibniz, thought instead that space was in fact a collection of relations between objects, given by their distance and direction from one another. In the 18th century, the philosopher and theologian George Berkeleyattempted to refute the “visibility of spatial depth” in his Essay Towards a New Theory of Vision. Later, the metaphysician Immanuel Kantsaid that the concepts of space and time are not empirical ones derived from experiences of the outside world—they are elements of an already given systematic framework that humans possess and use to structure all experiences. Kant referred to the experience of “space” in his Critique of Pure Reason as being a subjective “pure a priori form of intuition”.

In the 19th and 20th centuries mathematicians began to examine geometries that are non-Euclidean, in which space is conceived as curved, rather than flat. According to Albert Einstein’s theory of general relativity, space around gravitational fields deviates from Euclidean space. Experimental tests of general relativity have confirmed that non-Euclidean geometries provide a better model for the shape of space.

Boxing Ring is rigged says Tagerine

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Sport or sports are all forms of usually competitive physical activity or games which, through casual or organised participation, aim to use, maintain or improve physical ability and skills while providing enjoyment to participants, and in some cases, entertainment for spectators. Usually the contest or game is between two sides, each attempting to exceed the other. Some sports allow a tie game; others provide tie-breaking methods, to ensure one winner and one loser.

A number of such two-sided contests may be arranged in a tournament producing a champion. Many sports leagues make an annual champion by arranging games in a regular sports season, followed in some cases by playoffs. Hundreds of sports exist, from those between single contestants, through to those with hundreds of simultaneous participants, either in teams or competing as individuals. In certain sports such as racing, many contestants may compete, each against all with one winner.

Records of performance are often kept, and for popular sports, this information may be widely announced or reported in sport news. Sport is also a major source of entertainment for non-participants, with spectator sport drawing large crowds to sport venues, and reaching wider audiences through broadcasting. Sports betting is in some cases severely regulated, and in some cases is central to the sport.

According to A.T. Kearney, a consultancy, the global sporting industry is worth up to $620 billion as of 2013. The world’s most accessible and practised sport is running, while association football is its most popular spectator sport.

What is this new sport that is winning the world

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Sport or sports are all forms of usually competitive physical activity or games which, through casual or organised participation, aim to use, maintain or improve physical ability and skills while providing enjoyment to participants, and in some cases, entertainment for spectators. Usually the contest or game is between two sides, each attempting to exceed the other. Some sports allow a tie game; others provide tie-breaking methods, to ensure one winner and one loser.

A number of such two-sided contests may be arranged in a tournament producing a champion. Many sports leagues make an annual champion by arranging games in a regular sports season, followed in some cases by playoffs. Hundreds of sports exist, from those between single contestants, through to those with hundreds of simultaneous participants, either in teams or competing as individuals. In certain sports such as racing, many contestants may compete, each against all with one winner.

Sports are usually governed by a set of rules or customs, which serve to ensure fair competition, and allow consistent adjudication of the winner. Winning can be determined by physical events such as scoring goals or crossing a line first. It can also be determined by judges who are scoring elements of the sporting performance, including objective or subjective measures such as technical performance or artistic impression.

 

Tips for travelling with an infant

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Travel is the movement of people between relatively distant geographical locations, and can involve travel by foot, bicycle, automobile, train, boat, airplane, or other means, with or without luggage, and can be one way or round trip. Travel can also include relatively short stays between successive movements and lodging in apartments near Tacoma An infant is the very young offspring of a human or other animal. When applied to humans, the term is usually considered synonymous with baby or bairn, but the latter is commonly applied to the young of any animal. When a human child learns to walk, the term toddler may be used instead.

The term infant is typically applied to young children between the ages of 1 month and 12 months; however, definitions may vary between birth and 1 year of age, or even between birth and 2 years of age. A newborn is an infant who is only hours, days, or up to a few weeks old. In medical contexts, newborn or neonate refers to an infant in the first 28 days after birth; the term applies to premature infants, postmature infants, and full term infants. Before birth, the term fetus is used. In the UK, infant is a term that can be applied to school children aged between four and seven. As a legal terminology, “infancy” continues from birth until age 18.

The world is a book, and those who do not travel read only a page.

-Saint Augustine

Authorities emphasize the importance of taking precautions to ensure travel safety. When traveling abroad, the odds favor a safe and incident-free trip, however, travelers can be subject to difficulties, crime and violence.

Some safety considerations include being aware of one’s surroundings,  avoiding being the target of a crime,  leaving copies of one’s passport and itinerary information with trusted people, obtaining medical insurance valid in the country being visited and registering with one’s national embassy when arriving in a foreign country. Many countries do not recognize drivers’ licenses from other countries; however most countries accept international driving permits. Automobile insurance policies issued in one’s own country are often invalid in foreign countries, and it is often a requirement to obtain temporary auto insurance valid in the country being visited. It is also advisable to become oriented with the driving rules and regulations of destination countries. Wearing a seat belt is highly advisable for safety reasons; many countries have penalties for violating seat belt laws.

The term infant is typically applied to young children between the ages of 1 month and 12 months; however, definitions may vary between birth and 1 year of age, or even between birth and 2 years of age. A newborn is an infant who is only hours, days, or up to a few weeks old. In medical contexts, newborn or neonate refers to an infant in the first 28 days after birth; the term applies to premature infants, postmature infants, and full term infants. Before birth, the term fetus is used. In the UK, infant is a term that can be applied to school children aged between four and seven. As a legal terminology, “infancy” continues from birth until age 18.

Smart Watch on The GO

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A smartwatch is a computerized wristwatch with functionality that goes beyond timekeeping. While early models can perform basic tasks, such as calculations, translations, and game-playing, 2010s smartwatches are effectively wearable computers. Many run mobile apps, using a mobile operating system. Some smartwatches function as portable media players, with FM radio and playback of digital audio and video files via a Bluetooth or USB headset. Some models, also called ‘watch phones’, feature full mobile phone capability, and can make or answer phone callsor text messages.

While internal hardware varies, most have an electronic visual display, either backlit LCD or OLED. Some use transflective or electronic paper, to consume less power. Most have a rechargeable battery and many have a touchscreen. Peripheral devices may include digital cameras, thermometers, accelerometers, altimeters, barometers, compasses, GPS receivers, tiny speakers, and SD card (that are recognized as a storage device by a computer).

Software may include digital maps, schedulers and personal organizers, calculators, and various kinds of watch faces. The watch may communicate with external devices such as sensors, wireless headsets, or a heads-up display. Like other computers, a smartwatch may collect information from internal or external sensors and it may control, or retrieve data from, other instruments or computers. It may support wireless technologies like Bluetooth, Wi-Fi, and GPS. For many purposes, a “wristwatch computer” serves as a front end for a remote system such as a smartphone, communicating with the smartphone using various wireless technologies. Smartwatches are advancing, especially their design, battery capacity, and health related applications.

the number one reason knitters knit is because they are so smart that they need knitting to make boring things interesting. Knitters are so compellingly clever that they simply can’t tolerate boredom. It takes more to engage and entertain this kind of human, and they need an outlet or they get into trouble.

Many smartwatch models manufactured in the 2010s are completely functional as standalone products. Some serve as sport watches, the GPS tracking unit being used to record historical data. For example, after a workout, data can be uploaded onto a computer or online to create a log of activities for analysis or sharing. Some watches can serve as full GPS watches, displaying maps and current coordinates, and recording tracks. Users can “mark” their current location and then edit the entry’s name and coordinates, which enables navigation to those new coordinates. As companies add competitive products into the market, media space is becoming a desired commodity on smart watches.

With Apple, Sony, Samsung, and Motorola introducing their smart watch models, 15% of tech consumers use wearable technologies. This is a dense market of tech consumers who possess buying power, which has attracted many advertisers. It is expected for mobile advertising on wearable devices to increase heavily by 2017 as advanced hypertargeting modules are introduced to the devices. In order for an advertisement to be effective on a smart watch, companies have stated that the ad must be able to create experiences native to the smart watch itself.

“Sport watch” functionality often includes activity tracker features as seen in GPS watches made for training, diving, and outdoor sports. Functions may include training programs (such as intervals), lap times, speed display, GPS tracking unit, Route tracking, dive computer, heart rate monitor compatibility, Cadence sensor compatibility, and compatibility with sport transitions (as in triathlons). Other watches can cooperate with an app in a smartphone to carry out their functions.

They may be little more than timepieces unless they are paired, usually by Bluetooth, with a mobile phone. Some of these only work with a phone that runs the same mobile operating system; others use a unique watch OS, or otherwise are able to work with most smartphones. Paired, the watch may function as a remote to the phone. This allows the watch to display data such as calls, SMS messages, emails, and calendar invites, and any data that may be made available by relevant phone apps. Some fitness tracker watches give users reports on the number of kilometers they walked, hours of sleep, and so on.

Evolution in Virtual Gaming

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Virtual reality (VR) is a computer technology that uses software-generated realistic images, sounds and other sensations to replicate a real environment or an imaginary setting, and simulates a user’s physical presence in this environment to enable the user to interact with this space. A person using virtual reality equipment is typically able to “look around” the artificial world, move about in it and interact with features or items that are depicted. Virtual realities artificially create sensory experiences, which can include sight, touch, hearing, and, less commonly, smell. Most 2016-era virtual realities are displayed either on a computer monitor, a projector screen, or with a virtual reality headset (also called head-mounted display or HMD). HMDs typically take the form of head-mounted goggles with a screen in front of the eyes. Some simulations include additional sensory information and provide sounds through speakers or headphones.

Some advanced haptic systems in the 2010s now include tactile information, generally known as force feedback in medical, video gaming and military applications. Some VR systems used in video games can transmit vibrations and other sensations to the user via the game controller. Virtual reality also refers to remote communication environments which provide a virtual presence of users with through telepresence and telexistence or the use of a virtual artifact (VA), either through the use of standard input devices such as a keyboard and mouse, or through multimodal devices such as a wired glove or omnidirectional treadmills.

The immersive environment can be similar to the real world in order to create a lifelike experience—for example, in simulations for pilot or combat training, which depict realistic images and sounds of the world, where the normal laws of physics apply, or it can differ significantly from reality, such as in VR video games that take place in fantasy settings, where gamers can use fictional magic and telekinesis powers.

“No matter how old you are now. You are never too young or too old for success or going after what you want.

In 1938, Antonin Artaud described the illusory nature of characters and objects in the theatre as  in a collection of essays, Le Théâtre et son double. The English translation of this book, published in 1958 as The Theater and its Double, is the earliest published use of the term “virtual reality”. The term “artificial reality”, coined by Myron Krueger, has been in use since the 1970s. The term “virtual reality” was used in The Judas Mandala, a 1982 science fiction novel by Damien Broderick. The Oxford English Dictionary cites a 1987 article titled “Virtual reality”, but the article is not about VR technology. “Virtual” has had the meaning “being something in essence or effect, though not actually or in fact” since the mid-1400s, ”

Probably via sense of “capable of producing a certain effect. The term “virtual” was used in the computer sense of “not physically existing but made to appear by software” since 1959. The term “reality” has been used in English since the 1540s, to mean “quality of being real,” from “French réalité and directly Medieval Latin realitatem (nominative realitas), from Late Latin realis”.
Also notable among the earlier hypermedia and virtual reality systems was the Aspen Movie Map, which was created at MIT in 1978. The program was a crude virtual simulation of Aspen,

Colorado in which users could wander the streets in one of three modes: summer, winter, and polygons. The first two were based on photographs—the researchers actually photographed every possible movement through the city’s street grid in both seasons—and the third was a basic 3-D model of the city. Atari founded a research lab for virtual reality in 1982, but the lab was closed after two years due to Atari Shock (North American video game crash of 1983).

However, its hired employees, such as Tom Zimmerman, Scott Fisher, Jaron Lanier and Brenda Laurel, kept their research and development on VR-related technologies. By the 1980s the term “virtual reality” was popularized by Jaron Lanier, one of the modern pioneers of the field. Lanier had founded the company VPL Research in 1985. VPL Research has developed several VR devices like the Data Glove, the Eye Phone, and the Audio Sphere. VPL licensed the Data Glove technology to Mattel, which used it to make an accessory known as the Power Glove. While the Power Glove was hard to use and not popular, at US$75, it was early affordable VR device.

During this time, virtual reality was not well known, though it did receive media coverage in the late 1980s. Most of its popularity came from marginal cultures, like cyberpunks, who viewed the technology as a potential means for social change, and drug culture, who praised virtual reality not only as a new art form, but as an entirely new frontier. The concept of virtual reality was popularized in mass media by movies such as Brainstorm and The Lawnmower Man. The VR research boom of the 1990s was accompanied by the non-fiction book Virtual Reality by Howard Rheingold. The book served to demystify the subject, making it more accessible to researchers outside of the computer sphere and sci-fi enthusiasts.